Video Game Market is expected to grow at a Compound Annual Growth Rate (CAGR) of 14.5% from 2020 to 2027
The video game market
was valued at USD 155.09 billion in 2019 and is expected to grow at a Compound
Annual Growth Rate (CAGR) of 14.5% from 2020 to 2027.
With the advent of new technologies, such as
virtual reality, artificial intelligence, and e-sports, the video game industry
is poised for further growth. In particular, the mobile gaming market is
expected to grow strongly in the coming years. Several factors are driving the
growth of the video game market:
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- There is a
growing demand for video games from all age groups.
- The increasing
affordability of video game consoles and PCs is another key factor.
- Broadband
Internet availability worldwide makes it easier for people to access
online games.
- The increasing
popularity of e-sports is also driving the growth of the video game
market.
- The rise of
social media platforms, such as Twitch and YouTube, boosts the video game
industry by making it easier for gamers to share their gaming experiences
with others.
All these factors are
expected to contribute to the growth of the video game market.
Drivers of the market
The upgradation in
video game quality and the availability of the Internet have pervaded a craze
among youngsters about video games. Moreover, the advancement in multiplayer
and cloud gaming has also driven the market.
COVID 19 analysis
Covid-19 has had a
profound effect on the video game market. The pandemic has forced many people
indoors and given them more time to play video games. This pandemic has
resulted in a surge in sales of game consoles and games. The video game market
was already growing rapidly before the pandemic hit. However, the pandemic has
had a significant impact on the way people play video games. With more people
staying at home, there has been a surge in demand for home entertainment
options such as game consoles and games.
Regional analysis
The global video game
market is growing rapidly, with the Asia Pacific region having the largest
share. The Asia Pacific region is expected to see the highest growth due to the
increasing popularity of mobile and online games. China is the largest market
in the region. North America is the second largest market and is forecast to
grow. The region is home to some of the largest companies in the industry, such
as Electronic Arts and Activision Blizzard. The European market has a strong
presence of independent game developers and publishers. The region has a large
base of mobile gamers and is one of the fastest-growing markets for the video
game industry.
Market segmentation
The video game market
can be segmented in several ways. One way is by console type. There are three
main consoles: personal computers (PC), game consoles, and mobile devices. Each
console has its market. For example, the PC market includes online and offline
games, while the game console market includes handheld, home, and micro
consoles. The mobile device market includes both smartphones and tablets.
Another way to segment the video game market is by region. The four main
regions are North America, Europe, Asia-Pacific, and the Rest of the World.
Finally, the video game market can be segmented by genre. The three main genres
are action, adventure, and shooter. Other genres include role-playing,
simulation, and sports. Hence the market is growing at a fast pace.
Key Player
The key players
operating in the Global Video Game Market are Sony Corporation (Japan),
Microsoft Corporation (US), Apple Inc. (US), Google LLC (US), Bandai Namco
Entertainment, Inc. (Japan), Take-Two Interactive Software, Inc. (US), Nintendo
Co. Ltd (Japan), Activision Blizzard Inc. (US), Electronic Arts Inc. (US),
Ubisoft Entertainment SA (France), Square Enix Holdings Co. Ltd (Japan),
ZeptoLab Co. Ltd (Russia), Tencent Holdings Limited (China), Sega Games Co. Ltd
(Japan). Some other potential players in the global video game market are
Capcom Co. Ltd (US), NetEase Inc. (China), Beijing Kunlun Technology Co.
Limited (China) and Nexon Company (South Korea).
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